Saturday, May 28, 2016

The great framerate debate

Thirty? Or sixty?

There is a huge debate over this, with many people defending games that are being locked to thirty frames per second as not a bad thing. Some call it cinematic, some call it a stylistic choice...and some call it a really dumb idea. So...what do we do?

The answer, of course, is that we turn to SCIENCE.

Each human eye is different, and every person sees reality at a different frame rate. Older people tend to see things at a lower framerate, but that's not a hard-coded rule, just a strong tendency. On average, a human being can distinguish around 45 to 50 frames per second, with people who have gotten specialty training going up to insane numbers like in excess of 200 frames recognizable.

So, it does seem that sixty frames per second would be beyond the average human's ability to perceive, but thirty frames would be too little. Not exactly; a person who has plenty of experience with FPS games and the like probably has greater twitch reflexes than the average Joe - and twitch reflexes are dependent on seeing precise fractions of a second in which to press a button.

In that sense, increased framerate is beneficial for games dependent on quick reactions to sudden events. The FPS genre is one of them, and quite a few other genres reach that level in top competitive play (RTS games like Starcraft II come to mind). Sixty might not even be enough in that case.

For the rest, 30 FPS is a little slow. It's not required for us to see units move in a turn-based game at a higher framerate, but it sure would look better and less jerky. I'd prefer it if games aimed for a 48 FPS number, which would fit nicely in with average human vision. And games like that are still necessary; there are always going to be people who have motion sickness, and we don't want to leave them completely out of the fun, do we?

So there you have it; neither is a precise magic number, but instead it's more about catering to broad groups. Sixty ain't bad, but we can do better. And thirty isn't good, but it's tolerable, I suppose. (And anything is better than games that dip into single digit FPS numbers, let me tell you. Ugh...)

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