Saturday, May 14, 2016

Movies and video games, oh my

Why do video game movies keep failing? Okay, maybe some of them don't fail as such, but there hasn't been one yet that has been an all-out blockbuster? It's a question that many many many people have asked, and so, since it's something I wonder as well, I'd like to take a stab at answering it.

First, I'd like to point out that by video game movies, I mean movies ostensibly based off the plot of video games. (Whether or not they actually stick to this plot is not a factor). So no, I am not going to include Wreck-It Ralph in this blog post. (Which is unfortunate, because I liked Wreck-It Ralph it.) I'm also going to focus on Western films - I know Japan has its own adaptation, but I'm not familiar with them enough to cover them.

To travel back to the early ones like Street Fighter and Super Mario Bros., back then video games didn't really have much in the way of plot, so the writers were having to invent it wholesale or the game companies were trying to dictate what had to be done without understanding the different nature of film. The results were cheesy at best and dreadful at worst; but those early movies were just that, early, and probably couldn't be taken too seriously.

It's a shame that critics did. During the 90s, video games were still very much a niche hobby, and not quite in mainstream culture they were now. So film critics back then had no good ground for evaluating these movies, leading to them panning them. Mortal Kombat is a good example; these days, most people recognize it as a solid film that embraced the cheesiness of its premise. A shame that the CGI was so crude back then.

The first major breakthrough was the less-than-stellar Resident Evil film (2002). While not good by any stretch, it rode its action flick status to box office profits and several sequels, which got progressively worse while still continuing to make money. And maybe this was the path forward; aim for the summer action movie crowd, and ignore the rating. Except, of course, the actual people who played the games, who were not too happy.

You see, a video game movie has to walk the fine line of being both a good movie and pleasing the fans of whatever video game its based on. And since a good number of the things that make a video game good are not elements that can really be recreated in film...well, there's part of your problem. Even if it was appealing to game fans, a lot of film critics would bash it for trying to do so. And so, for that matter, would a number of gamers, since some of them (surprise) would understand what makes a film good.

Meanwhile, in Germany, an aspiring film director decided to take advantage of a tax loophole and produce several movies very loosely based on video games. You guessed it...Uwe Boll. Most of his work is low budget flicks designed to exploit popular trends (this also applies to his films covering things other than video games). It was his work that really cemented the idea that video game movies were inherent failures. And that's all I'm going to say about him, because there's nothing else left to say about Boll that's polite.

Between all this, several other companies attempted movies. Some went to theaters, while others opted for the direct-to-video approach. None met with any major commercial or critical success, further driving home the message that video game movies fail.

This brings us to 2016, with a couple of films looking to shake up the status quo. Warcraft comes out in a month, and in December we're getting the Assassin's Creed movie. Can they break through the obstacles I've noted above and appeal to critics, movie fans, and gamers? Well, we'll just have to wait and see. At least if the Angry Birds early reviews (it comes out next week) are any indication, critics are going to be much more favorable...


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