Friday, October 28, 2016

Now playing: Blue Dragon

This is going to be the first in a new semi-regular feature, where I talk about a game I'm, well, currently playing through.

So we're kicking this off with a interesting game: Blue Dragon. The debut of Mistwalker Studios, this JRPG is the brainchild of some the biggest names behind JRPGs: Hironobu Sakaguchi (the man behind the early Final Fantasy games), Nobuo Uematsu (famed Final Fantasy music composer), and Akira Toriyama (the creator of the Dragon Ball franchise, and main artist behind the Dragon Quest games).

Gameplay wise, the game is Final Fantasy V, modernized. It's the same idea of each character being able to switch classes at will, and obtain skills from those classes that can be applied to playing other classes. While it's not as deep as the variety in its forebear, it also means that it's much better balanced - it's not possible to pull game breaking tricks like Doublecast Flare or dual wielded Rapid Fire Spellblades. I enjoyed it then, and I enjoy it now.

One interesting tweak is that the areas are full of little unmarked objects you can check to find items, gold, and occasionally even new spells. While this is interesting at first, it does grate a little as you go on, because of the tedium of checking every single object (and I mean EVERY object; even things like ordinary rocks sitting around can hide items).

The story is the game's biggest weakness. Specifically, the main protagonist is one of the most shonen hero to have ever shonened (mister "I'll never give up" Shu), which is kind of annoying. What makes it worse is that the actual story isn't really about him, once you break it down. Really, the entire plot centers around three specific characters and how everyone reacts to them and what they do.

The three are Kluke (the female point of the love triangle among the three initial party members), Nene (the main villain of the story, whose reasons for being such are only explained in the sequels...grumble), and Zola (a mysterious mercenary whose real agenda and story isn't frustratingly revealed into the last hour of the game). Every single plot point comes down to someone reacting to what these characters do. Every. Single. One.

Given the issues of the latter two, this makes Kluke the only genuinely interesting character in the whole game, so...why is she not the protagonist again? Oh, right, got to have your shonen shonening it up. It could have been so much better - a little darker, a little more introspective - if they had taken that route. Instead, the story of Shu is ultimately forgettable.

Combined with the relative lack of variety in party builds, I've concluded this game is really only worth playing through once. Which makes me wonder why I'm trying again. Oh well, I'll probably still finish it...and then it can just gather dust. Not much else that can be said, other than, hey, I played this game. It was okay. The end.

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