Sunday, July 31, 2016

The legacy of D&D, part 1

Let's talk about the original RPG.

For the two of you living under rocks, it was the pair of Gary Gygax and Dave Arneson who helped give birth to the cultural juggernaut that is Dungeons & Dragons. D&D itself was primarily inspired by two major set of novels. The first, obviously, was Tolkein's Lord of the Rings, but the second is the slightly more obscure Fafhrd and Gray Mouser series of fantasy novels by Fritz Leiber.

Of course, this is mainly a video game blog, so why bring this up? Well, because video games have been drawing on D&D for influence from the very beginning.

It starts with Wizardry, the classic series of computer RPGs. The first came out in 1981, and proved to be a fair success...but in Japan, calling it that would be an understatement. It was huge, and all of the JRPG genre resulted from game producers over there trying to copy what Wizardry. This led to the birth of the hugely popular Dragon Quest series.

Another such attempt came at the hands of a company on the verge of bankruptcy, who decided to give it an appropriate title for their final product. In doing so, Squaresoft blatantly ignored copyright laws and ripped every idea they could from D&D to create their Final Fantasy. (Even the trio of mage classes - White Mage, Red Mage, Black Mage - came from the D&D Dragonlance setting.) Which, of course, saved the company, and now you can look up news about the impending release of Final Fantasy XV.

Meanwhile, the western sphere was both producing new RPG series like Ultima and Might & Magic, as well as official licensed D&D games, referred to as the Gold Box games because of their...gold boxes. (We're real imaginative, can you tell?) These were followed up by the Eye of the Beholder trilogy (some call these Silver Box games, but I just ignore that) and their spinoff Dungeon Hack.

Meanwhile meanwhile, other people had been busy creating their own tabletop systems, including Steve Jackson's GURPS. A company named Black Isle attempted to acquire the rights to use GURPS for their own post-apocalyptic video game, but that fell through. As a result, they developed their own SPECIAL system...and the result was the romp known as Fallout.

While RPGs waned in popularity in the later 90s, a new company, founded by a pair of medical doctors, acquired the rights to make a new D&D game. Black Isle (sounds familiar?) agreed to publish this game. The result was Baldur's Gate, and the company Bioware has become a fixture of RPG making since.

I could keep going, but you get the point. D&D's fingerprints are all over video games, to the point where studying their history without acknowledging the work of Gygax and Arneson is basically pointless. I don't want people to buy into historical inaccuracies, so...here we are.

Of course, there's another side to this, the cultural legacy that extends from D&D. And unfortunately, this isn't quite as pretty as just a list of games that wouldn't exist without it. But since this blog post is a little long as is, come back next week for the second part, where I'll dig into that matter...and the problems that came with it.

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